Humans are a many varied race, not only in the way that they look, but also in the way they choose to live their lives. They are a very adaptable people, capable of surviving in many different climates.
This adaptability allows the human race to excel in most any condition, and while most human adventurers tend to become Fighters or Rogues, some chose to devote their lives to the study of the arcane, or the pious life of the clergy.
Neverwinter began as a human settlement, and now houses many human refugees who fled to the city for protection after The Cataclysms and Spellplague ravaged the countryside.
+2 to any Ability Score, Versatile Defense, Heroic Effort
Descendants of both human and elven parentage, half-elves combine the best traits of man and elf alike. Many half-elves suffer from a strong sense of wanderlust that prevents them from staying in one place for too long.
This makes them natural adventurers, with many finding them to be excellent allies and steadfast friends.
This tendency to seek out adventure has drawn many half-elves to the city of Neverwinter, as they come to the city seeking a new chapter of their story.
+2 Constitution, +2 Charisma or +2 Wisdom, Dilettante, Knack for Success
The long-lived elven people are a slender, athletic folk who tend to live in heavily wooded areas.
They have watched as much of the natural beauty in Faerûn faded from existence, but they do their best to preserve and restore the natural wonders of The Forgotten Realms.
Some elves have come to the city of Neverwinter realizing that without this bastion of humanity, the surrounding natural beauty will soon fall prey to time as well.
+2 Dexterity, +2 Intelligence or +2 Wisdom, Elven Accuracy, Wild Step
More commonly referred to as Dark Elves, drow have characteristics similar to their elven kin, but can be easily identified by their midnight black skin. A matriarchal society, drow tend to live in the Underdark, where they serve their evil deity, Lolth.
However, some drow choose to reject this way of life and flee to the surface of Faerûn, where they seek to show that not all of their kind is inherently evil.
Branded traitors and outcasts by their own people, some have come to Neverwinter seeking acceptance on the surface world and protection from what lies beneath…
+2 Dexterity, +2 Charisma, Trance
The short and stout dwarven race claims to have been hewn from the very rock they call home. They are a strong, hardy and dependable people with deep respect for their ancestors, gods, and friends.
An incredibly pious people, they revere Moradin as their creator, but honor the different gods who oversee various aspects of their lives. Dwarves make excellent Fighters and Clerics. For them, there is no greater honor than to stand by and protect an ally in battle.
Many dwarves may be found in Neverwinter, some seeking the wealth to be found rebuilding the city and others the glory and honor of battle.
+2 Constitution, +2 Strenght or +2 Wisdom, Stand Your Ground, Cast-Iron Stomach
Burdened by their race’s past, tieflings walk through life haunted by their dark and sinister bloodline. Their devilish appearance has prevented many from earning the trust of their human neighbors.
Thus, many tieflings have come to rely on cunning and guile in order to survive, making them excellent Rogues. Their infernal heritage also allows them a predisposition towards magic and many tieflings become powerful Wizards.
Many tieflings call Neverwinter their home, and they will fight fiercely for her and the chance to finally earn the trust of their fellow citizens.
+2 Charisma, +2 Constitution or +2 Intelligence, Bloodhunt, Infernal Wrath